

There is a warning message when using both mods together, and we've answered this far too often.
#Rimworld prepare carefully alpha 18 mod#
Pawnmorpher can be added mid-game with Faction Discovery, but is NOT safe to remove midgame.įormer humans not appearing in your hotbar? - Due to a minor incompatibility with Android Tiers, make sure the AT mod option "hide inactive surrogates" is disabled. Prepare Carefully does not work with the Morph start, and don't add mutations with it. Please check that the issue you're facing doesn't already exist.įacial Stuff "works" if you also use AlienFacesExpanded. Please report any issues on our GitHub issue tracker.Ĭlick the header or go to. Paragon, Afflicted, Natural Hunter, discover them all and find uses for pawns with them. Body Purists will definitely, most assuredly not.ĪSPECTS: Along the way, pawns can pick up Aspects, a custom system we use to avoid adding trait bloat. We add a new trait to represent this: Mutation Affinity - they will enjoy becoming an abomination. MENTALITY: Some pawns take it better than others. Discover their uses or make some yourself. Various chimeric creatures are often left behind, mishmashes of various creatures that are usually quite powerful. Keep them happy and they'll still be draftable and can perform work depending on the animal.ĬHIMERAS: Not all mutation is cut-and-dry. Often, they'll still retain most of their human mind.

SAPIENCE: Even if you lose a pawn to the animal life, fear not. Mutagenic mechanites don't keep their memory forever. Craft stabilisers and reverters for risk management, but don't leave it too late. Sometimes something bad happens and your best researcher is stuck as a dog. Mortar shells support the SRTS mod, make of that what you will. WEAPONS: Go melee with Mutanite weapons, or share the metamorphosis love from afar with new rifles, mortar shells, and IED traps. It's up to you how much risk you want to absorb. Many mutations have visuals which appear for parts such as horns, wings, ears, muzzles, tails - with more on the way. SERUMS: Craft mutagens to give various mutations to whomever you wish, which appear in the health tab and can change rapidly, fortunately accompanied by a puff of green science whenever a new development occurs. (Link temporarily removed due to spam bots.) To join, please visit (remove spaces): This is Pawnmorpher, and you're not going to get out entirely human. Augment your pawns with beneficial mutations that improve their crafting or social stats, create a prison to exploit cowmorphs for mutagenic milk, grow fields of chaobulbs and scream in horror at the monstrosities you'll inevitably make. It's high-risk, yes - but the mad scientist in you will revel in launching mortar shells into a crowded raid and watching as cows, wargs, alpacas, hares and assorted humanoid mutants stumble out of the green fog. Discover rare mutations, deal with body purists, deploy the mutagenic mortar shells, quaff stabilisers before going out to mine that glowing green meteor that just crashed near your base.and more! With Pawnmorpher, you can bring an array of mutagenic items to bear against raiders, visitors or even your own colonists. As far as Biotech is concerned, the PM and BT systems are totally separate, please do not ask for integration at this time as we have no plans to do so.Įver wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock.
